The Reminding Words Evaluation Method for Icon Design
نویسندگان
چکیده
منابع مشابه
Expression Evaluation in Icon*
1. Introduction Icon [1,2] is a high-level, general-purpose programming language that emphasizes string and structure processing. Icon bears a heritage from SNOBOL4 [3] and SL5 [4] and is partly the result of attempts to improve on these languages and to correct some of their notable defects.
متن کاملinvestigating the feasibility of a proposed model for geometric design of deployable arch structures
deployable scissor type structures are composed of the so-called scissor-like elements (sles), which are connected to each other at an intermediate point through a pivotal connection and allow them to be folded into a compact bundle for storage or transport. several sles are connected to each other in order to form units with regular polygonal plan views. the sides and radii of the polygons are...
Participatory Icon Design for Medical Information Systems
Medical information systems which support high quality electronic health records are significant part of hospital processes. Usable and efficient user interfaces should be developed by implementing user centered development methodologies to gather the reliable and accurate data in medical information systems. It is known that better humancomputer interface can be designed by the user-participat...
متن کاملThe reminding effect: presentation of associates enhances memory for related words in a list.
One aspect of successful cognition is the efficient use of prior relevant knowledge in novel situations. Remindings-stimulus-guided retrievals of prior events-allow us to link prior knowledge to current problems by prompting us to retrieve relevant knowledge from events that are distant from the present. Theorizing in research on higher cognition makes much use of the concept of remindings, yet...
متن کاملIcon Design and Game App Adoption
How do customers make selections from among millions of smartphone apps? In this study, we analyzed the relationship between icon attributes and choice of game apps. Based on the literature, 5 icon attributes were identified: active, balance, complexity, depth, and organic. 3 game types were selected: arcade, brain, and casual games. Explicit policy implications were exploited for icon design. ...
متن کاملذخیره در منابع من
با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید
ژورنال
عنوان ژورنال: The Journal of the Korea Contents Association
سال: 2014
ISSN: 1598-4877
DOI: 10.5392/jkca.2014.14.10.064